| Quo Vadis? - FAQ | Back to FAQ | |
Quo Vadis?™ In Quo Vadis you play one of the mighty patrician families in the power struggle that will determine of the destiny of Rome, and the world. (Learn More...) |
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| Players: 3-5, Ages: 10+ Playing Time: 30-60 minutes |
MFG0490 |
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| Bribes: | |||
| Q: Suppose that Marcus offers a bribe of 3 laurels to Julius in exchange for his vote. Julius agrees, but Marcus only has a single “IV” token, worth 4 laurels. How does Marcus pay Julius? | |||
| A: You cannot make “change” for laurels with the bank in order to pay your bribes. So, Julius would have to make change for Marcus, if he can. If Julius has a “I” token, he would give it to Marcus in exchange (normally, Julius would receive a “I” token when he voted for Marcus anyway, so this usually won’t be an issue). If Julius has no “I” tokens for some reason, though, then Marcus would have to give him the whole “IV” token! | |||
| Q: Is it legal to include a promise to move Caesar as part of a deal? In other words, can I pay Crassus 3 laurels and promise to move Caesar on my next turn in exchange for his vote? | |||
| A: Absolutely! There is no limit that says you can't combine legal bribes as part of a deal. A promise to move Caesar and a payment of “III” laurels are both legal bribes, so they can be combined to make the deal even sweeter. | |||
| Turns and Voting | |||
| Q: On my turn, can I just pass and take no actions? | |||
| A: No. You cannot choose to do nothing on your turn. You must either move a senator, add a new senator to a bottom row committee, or move he Caesar token. If you cannot move any senators (because you cannot get votes or all your routes are blocked), and there are no openings in the bottom row committees, then you must move Caesar. | |||
| Q: If I call for a vote to advance one of my senators out of a committee and lose, does that end my turn, or can I call for another vote (either in that committee or somewhere else)? This is especially important when you are playing with the special counters, because a player might use one of them to affect the outcome of a vote, and not have them to use elsewhere. | |||
| A: Your turn does not end until you successfully complete one of the four choices (move a senator, sponsor a new senator, move Ceasar, or draw a special counter). This means that you can be forced to move the Ceasar token. If you cannot successfully negotiate a promotion for a senator out of a given committee, however, you must choose another option. You can't "try again," thereby invalidating any special counters used against you. You can try to promote a senator out of a different committee, or choose one of the other three options. |
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| Q: Does it count as a “vote” when you try to advance a lone senator from a one-man committee? What if a single player holds an absolute majority in a committee? | |||
| A: Technically, when you promote a senator from a one-man committee, you “vote,” but none of the special counters will have any effect on these committees. Even the “Bureaucracy” counter cannot be played there (as it can only be played on a laurel space). Similarly, just because you hold the majority in a committee by yourself, you still have to hold a vote (which means that a special token could be used to influence the outcome). | |||